

There are also available from the website, downloadable STL files of the cases so that you can print your own (assuming you have a 3D printer, which I certainly do). There’s also space in the case for an Arduino-compatible GPIO board, should you want to extend the deice with extra sensors or whatnot. Or indeed any other functionality you require. The buttons are most useful for games like Doom/Quake/DukeNukem that have a need for more buttons that fit on the front of the case for functions such as strafe. Naturally, I went for the Lego one! Primarily, this was to allow mounting of the supplied ’Lightbar’ that gives you a set of five buttons that mount to the back of the case (on the Lego mountings) and not surprisingly (given the name), they do light up. There is a choice of cases supplied in the box, one plain, smoked plastic and the other having lego-compatible mountings. It arrives as a kit that requires some assembly, a bit like a model aeroplane with the sprues holding component parts, but also, in this instance “batteries are included”.

Their reasons for developing the device are here.
#Gameshell lightkey software#
However, the difference between the GameShell and its Nintendo inspiration, is that this device is fully open-source for both software and hardware. In short, it’s a handheld retro gaming device that runs (Debian) Linux and looks like a chunky GameBoy. I first read about the ClockworkPi GameShell back when it was a Kickstarter project.
